Thursday, September 25, 2008

What makes a paladin?

When asked why he climbed Mt. Everest, a paladin replied "because it was there."

It is this kind of spirit that makes a paladin a paladin.

We are the bold and the brave, the elite and the 1337. We are the line that cannot be crossed so long as we stand. We are the hammer and shield, the light and the way.

Essentially this all boils down into one word, which should be used from here on out to describe paladins (although sometimes not ret paladins) thoroughly. The word?

Awesome.

If a paladin were polymorphed into cake, which kind of cake would he be? Easy. He'd be strawberry cake with strawberry icing. Why? Because that kind of cake is awesome.

If a paladin were polymorphed into a hot female movie star, who would it be? Easy. Helen Hunt. Why? Because she's awesome.

In the coming weeks I'll hopefully be talking a lot about how to be a proper paladin, what kind of gear you'll need, what kind of attitude you'll need, and the appropriate and meek style and philosophy that makes us so awesome.

I will not ATTEMPT to flame anyone or any class here (again except probably ret paladins) but, since some of you reading this probably don't have a paladin, you'll feel flamed. This is simply because you don't have the degree of awesomeness that a paladin has, which would provide you with a bubble to keep the flames from hurting you.

Hmmm, that's something. I think I know what a paladin's bubble is now made of.

No guesses?

It's made of awesome. No wonder my bubble works better than other paladins (like ret paladins).

Off to ponder this, and mock ret paladins. (and maybe ret paladins)

Tuesday, September 9, 2008

On forces...

I'm a stubborn man. It comes with being someone who has convictions, and the need/desire to stand by them, come hell or high water, as long as I believe in them.

I don't fold at poker often. I don't back down in the face of adversity and I don't give an inch if I think you're wrong.

I'm an Immovable Force.

When two people who are Immovable Forces are together, there isn't really an issue. Both people will stick to their ideals and beliefs without interfering with each other and can usually get along very well.

There is another type of stubborn person, however. The type that is a leader, or is forced to be a leader, and thus has influence over others. You'll notice that I'm not painting this type of person with a negative connotation. I don't believe that all of these type of person are bad, or wrong, or evil.

They are Unstoppable Forces.

Most Unstoppables are good people with good intentions. Unfortunately the bad Unstoppables are the most extreme, rude, disgusting people you've ever met. You know the types. They're the ones that bully a group at group outings, insist that whatever is going to be done (in a group setting) is going to be what THEY want to do, or else. They're the type that will tell someone sharing a belief how incredibly wrong and stupid they are.

I knew a few Unstoppable Forces like that, and am lucky to have distanced myself from them. I can safely say that today there aren't any of these kind in my life.

That isn't to say that I don't know a few Unstoppable Forces. I know plenty of them, and I'm lucky to know them.

You're probably seeing where I'm going with this.

What happens when an Unstoppable Force meets up with an Immovable Object?

Everything changes. Friends aren't friends, groups of people splinter into factions, guilds disband, and tempers run high. If left unchecked, people will choose sides, and unless something changes, war will begin.

A war like that is unwinnable for either force. It may seem like common sense when written here, in plain text, with unheated blood and calmness in mind. But when the blood is up, when tempers flare, that war seems not only winnable, but inevitable.

The only real way to succeed when an Immovable Force meets an Unstoppable Force is for one, or both, to move. An Unstoppable doesn't have to go in one line, it can change directions without being stopped. It can shift course, bend, and continue on without any damage done. An Immovable can do the same thing, in its own way, by moving aside. It can still be immovable, but in a slightly different place, and continue to be what it is.

So the answer to my question is easy.

When an Immovable Object meets an Unstoppable Force, the world ends.

Unless they both choose to compromise.

If that happens, the world wins.

So if you're an Unstoppable, or if you're like me an Immovable, please consider this and help the world you live in to win. You'll like those consequences much more than when the world ends.

I hope you're all having great adventures right now. ^^ I'll see you in the world.

P.S. As an aside, anyone who thinks that someone should leave a guild if they disagree with the Guild Leader would have really enjoyed Nazi Germany. And France. I choose to stay in a guild I care about, and try to make changes and compromises for the better. Cheers!

Roll the end credits...

A while back now the Knights of Utopia had a rift form in them. Raiders vs. non-raiders. Progression vs. Inclusion. The rift was so bad that quite a few of the leaders left, and we stayed behind to pick up the pieces. We had a good leader, a good raid leader, and officers that apparantly knew their job roles.

We cleared Karazhan our first night as the new KoU. We stand at 4/6 in ZA, full clearing Kara, and our first steps into Gruul's/Mag's is tomorrow.

In the process I lost two friends whom I love. I've been flamed in-game and out. Hell, there's even a blog about me up now telling me that I should have left rather than do what I did.

The price for raiding is far too high for someone like me to pay. It isn't worth it. Anyone reading this, anyone in a small guild that's wondering if they should push beyond Karazhan or not. My advice? The loot isn't worth that feeling you have right now, that feeling of community, of fellowship. The friends you have now are worth more than the loot you'll get. PuG the rest.

In the end, when all is said and done, I'd like to be remembered for what I accomplished, where I went, who I helped, who benefited from me being there. At this point it's lesser than it was, but sometimes that's just how it ends.

I've decided that, at least for now until Lich King, the adventures of this Guardian Knight are finished. I'd like to leave with as much dignity as I can muster, so I won't return flames or say hurtful things to those who've done so to me. When the game comes up, soon as I can, Boon'll go as quietly as possible back to his old guild, where he was always going to go when I retired. I'll put on my old tabard, smile at it because I've always been partial to it, and then I'm going to log off and leave all of this where it belongs.

Take care, fellow WoW'ers. I hope you have great adventures.